Commerci
| Region | Commerci Republic (Dawnveil) |
|---|---|
| Get there | Dimensional Mirror in most major towns, any level |
| Town | San Commerci |
| Monsters | Level 140 to 163 |
| Daily voyage | Maestra Fiametta on the Merchant Union Dock |
| Party | 1 to 6, all level 140 or higher |
| Time limit | 10 minutes |
| Pay | 15 Commerci Denaros once a day (resets 00:00 UTC) |
| Shop | Javert: six Sweetwater accessories, 250 to 400 Denaros each |
| Way home | Dimensional Mirror (Return home) or Tepes to Lith Harbor |
Commerci (the Commerci Republic) is a far-off merchant region of Dawnveil, and its town is San Commerci. Its fields hold monsters from level 140 to 163. Every day the Merchant Union's ship sails from the Merchant Union Dock. A party of up to 6, all level 140 or higher, beats off Delfino raiders, and each member is paid 15 Commerci Denaros once a day. Javert at the Trading Post trades those Denaros for six Sweetwater accessories.
Getting there
- Talk to the Dimensional Mirror in most major towns (Henesys, Ellinia, Perion, Kerning City, Sleepywood, Nautilus Harbor, Orbis Park, El Nath, Ludibrium, Leafre, Mu Lung, Ariant, Magatia, New Leaf City and others) and choose Commerci Republic (Dawnveil). It takes you to San Commerci. There is no level requirement.
- There is no boat, road or Spinel trip to the Commerci Republic. The Dimensional Mirror is the only way in.
- A teleport rock cannot take you to San Commerci.
Going home
- In San Commerci, talk to the Dimensional Mirror and choose Return home. It takes you back to the place you left from (Lith Harbor when nothing is remembered).
- Or talk to Tepes in San Commerci. Tepes takes you to Lith Harbor for free.
San Commerci
- A door in town leads into the Trading Post, where Javert and Maestra Fiametta are.
- Silbaron (weapons), Balika (armor) and Kentucky (general store).
- Ms. Molly: storage (see Storage).
- Dimensional Mirror and Tepes (the ways home, see above).
- A door in the west leads out to San Commerci West Entrance.
The Merchant Union voyage (daily)
The Merchant Union's ship sails every day, and Delfino raiders board it. Maestra Fiametta's pitch:
Requirements
- A party of 1 to 6. You must be in a party even to sail alone (a one-person party is fine).
- Every member who sails must be level 140 or higher and standing on the Merchant Union Dock (same channel).
- Only the party leader can set sail.
- No ticket, item or fee.
Setting sail
- In San Commerci, go through the door into the Trading Post.
- Talk to Maestra Fiametta and choose Merchant Union Dock. She takes you down to the Merchant Union Dock. (The dock's exit door walks you back up to the Trading Post.)
- Gather your party on the dock.
- The party leader talks to Maestra Fiametta on the dock and says yes to "Shall your party set sail?"
- Every party member on the dock who is level 140 or higher is taken aboard the ship (En Route). Members below level 140, or not on the dock, are left behind, and the ship sails with the rest.
If she refuses, these are her exact lines:
| When | She says |
|---|---|
| You are not in a party | "You'll need a party to sail with the Merchant Union. Form one and come back to me." |
| You are not the party leader | "I'll only sail with your party's leader. Have them talk to me." |
| The leader is under level 140 or not on the dock, or no one qualifies | "I can't take that crew. Your party needs 1 to 6 members, all at least level 140, and everyone has to be here on the dock." |
| Every ship is already out | "Another ship has already set sail. Wait for it to come back." |
Restrictions
- On the ship you cannot use summoning skills or summoning bags, Mystic Door or mounts. You cannot change channels, read a town scroll or enter the Cash Shop.
- On the dock, Teleport-type movement skills and summons cannot be used.
Aboard: the raiders
- You have 10 minutes from setting sail.
- The raiders board in three waves: 6, then 8, then 10 Delfinos. The next wave boards only when the deck is clear. Each wave is announced, for example "Raiders are boarding! (1 of 3)", then "(2 of 3)" and "(3 of 3)".
- Each raider is one of the four canal Delfinos, picked at random.
- After the third wave, a Delfino captain boards: "A Delfino captain leaps aboard!" The captain is a Voodoo Delfino with 12,500,000 HP.
- Defeat the captain and the voyage is won. Any raiders still standing are swept away, the clock stops, and the message reads "The raiders are beaten off! Talk to Tepes to come ashore."
| Monster | Level | HP | Monster EXP | Appears |
|---|---|---|---|---|
| Cutthroat Delfino | 147 | 220,000 | 3,594 | Waves 1 to 3 |
| Sureshot Delfino | 140 | 240,000 | 9,441 | Waves 1 to 3 |
| Voodoo Delfino | 152 | 250,000 | 4,004 | Waves 1 to 3 |
| Ripclaw Delfino | 148 | 225,000 | 3,661 | Waves 1 to 3 |
| Voodoo Delfino (captain) | 152 | 12,500,000 | 17,534 | Last, after wave 3 |
In total there are 24 raiders and the captain.
Getting paid
- After the captain falls, talk to Tepes, the helmsman aboard. Tepes says: "We made it through! Here's your share from the Merchant Union. Ready to go ashore?"
- Say yes. You receive 15 Commerci Denaros, and Tepes says: "Here's your share: 15 Commerci Denaros. Spend them at Javert's in San Commerci." You are then put ashore on the dock.
- Each member talks to Tepes for their own share.
- Once per day per character. The day resets at 00:00 UTC, and it is the day you are paid that counts.
- You can still sail again the same day, to help friends. Tepes then says "You've already been paid for a voyage today. Sail again tomorrow!" and you are put ashore with nothing.
- The Denaros go to your ETC inventory. If it is full, Tepes says "Make some room in your ETC inventory, then talk to me again." You stay aboard. Make room and talk to Tepes again.
- There is no clock after the win, so you can take your time talking to Tepes.
Leaving early, dying, running out of time
- Talk to Tepes before the captain falls and Tepes offers to take you ashore: "Do you want to go ashore now? You'll leave the voyage." You leave the voyage and get nothing.
- If you die, you come back on the dock and are out of that voyage. You cannot get back aboard or collect the pay for it. The rest of your party sails on.
- Disconnecting or leaving the ship also takes you out of the voyage.
- The voyage keeps going until the last member has left it.
- If the party is disbanded before the win, the voyage ends and everyone is put ashore.
- If the 10 minutes run out before the captain falls, everyone is put back on the dock with no pay.
Commerci Denaro
The Commerci Denaro is an ETC item. In game it is described as "A coin used exclusively by the traders of Commerci."
- It stacks to 9,999 per slot.
- It cannot be sold to NPC shops.
- Its only source is the daily voyage, 15 per day.
- If you drop it on the ground, only you can pick it up again.
Javert's Sweetwater trades
Javert stands in the Trading Post in San Commerci. Choose "Trade Commerci Denaros" to start. Javert says:
- Pick an accessory and confirm. The Denaros are taken, and the accessory goes into your Equip inventory.
- No purchase limit. Buy as many as you like.
- Not enough Denaros: "That one's 250 Commerci Denaros. Come back when you have them." (The number is that item's price.)
- Equip inventory full: "Your EQUIP inventory is full. Make some room first."
Javert's menu order, with the stats of each accessory:
| Accessory | Slot | Level | Denaros | Stats | Upgrade slots | Days of voyages |
|---|---|---|---|---|---|---|
| Sweetwater Tattoo | Face accessory | 160 | 250 | STR, DEX, INT, LUK +5; Max HP +120; Max MP +120; Weapon DEF 38; Magic DEF 38 | 5 | 17 |
| Sweetwater Glasses | Eye accessory | 160 | 250 | STR, DEX, INT, LUK +10; Max HP +240; Max MP +240; Weapon DEF 120; Magic DEF 120 | 5 | 17 |
| Sweetwater Earrings | Earrings | 160 | 350 | STR, DEX, INT, LUK +10; Max HP +240; Max MP +240; Weapon DEF 240; Magic DEF 240 | 5 | 24 |
| Sweetwater Pendant | Pendant | 160 | 400 | STR, DEX, INT, LUK +34; Max MP +342; Weapon DEF 330; Magic DEF 330 | 3 | 27 |
| Sweetwater Belt | Belt | 160 | 350 | STR, DEX, INT, LUK +16; Max HP +156; Weapon DEF 156; Magic DEF 156 | 1 | 24 |
| Sweetwater Ring | Ring | 150 | 400 | STR, DEX, INT, LUK +10; Max HP +250; Max MP +250; Weapon ATT +8; Magic ATT +8; Weapon DEF 150; Magic DEF 150; Accuracy +100; Avoidability +100; Speed +10 | 6 | 27 |
- All six are for every class. They cannot be sold to NPC shops.
- The whole set costs 2,000 Denaros, which is about 134 days of daily voyages (2,000 / 15). The last column is each price divided by 15, rounded up.
- The Sweetwater Ring is the only one usable at level 150. The rest need level 160.
Hunting grounds and monsters
On foot from San Commerci, go out through the San Commerci West Entrance, then on to Commerci West Coast, Berry Coast and the small town of Berry, where Mayor Berry is.
East from San Commerci, the door at the far east end of town leads to Canal 1, and the canals carry on to Canal 2 and Canal 3. A door at the west end of Canal 3 leads on to Canal 4, Canal 5 and Canal 6. The east end of Canal 3 leads into the forest: the Suspicious Forest Entrance, the Sospetto Forest Trail and the Sospetto Forest Crossroads. From the Crossroads, the east door leads to the Sospetto Forest Outskirts and the south door to the Sospetto Forest Walking Path, the Sospetto Forest Clearing and the Sospetto Forest Heart.
Maps with monsters:
| Map | Monsters | Level |
|---|---|---|
| San Commerci West Entrance | Calico Timcat | 145 |
| Commerci West Coast | Calico Timcat | 145 |
| Berry Coast | Gray Tomcat | 142 |
| Canal 1 | Cutthroat Delfino | 147 |
| Canal 2 | Ripclaw Delfino | 148 |
| Canal 3 | Sureshot Delfino | 140 |
| Canal 4 | Voodoo Delfino | 152 |
| Canal 5 | Cutthroat Delfino, Ripclaw Delfino, Sureshot Delfino, Voodoo Delfino | 147 to 152 |
| Canal 6 | same four as Canal 5 | 147 to 152 |
| Suspicious Forest Entrance | Dirty Lupo | 157 |
| Sospetto Forest Trail | Dusky Lupo | 158 |
| Sospetto Forest Outskirts | Nightcutter Assassin | 160 |
| Sospetto Forest Crossroads | Nightwhip Assassin | 162 |
| Sospetto Forest Walking Path | Nightpriest Assassin | 163 |
| Sospetto Forest Clearing | Nightcutter Assassin, Nightwhip Assassin, Nightpriest Assassin | 160 to 163 |
| Sospetto Forest Heart | same three as Sospetto Forest Clearing | 160 to 163 |
Monster stats
| Monster | Level | HP | Monster EXP |
|---|---|---|---|
| Calico Timcat | 145 | 210,000 | 3,458 |
| Gray Tomcat | 142 | 195,000 | 3,250 |
| Cutthroat Delfino | 147 | 220,000 | 3,594 |
| Sureshot Delfino | 140 | 240,000 | 9,441 |
| Voodoo Delfino | 152 | 250,000 | 4,004 |
| Ripclaw Delfino | 148 | 225,000 | 3,661 |
| Cutthroat Delfino | 147 | 10,000,000 | 16,195 |
| Sureshot Delfino | 151 | 12,000,000 | 17,232 |
| Voodoo Delfino | 152 | 12,500,000 | 17,534 |
| Ripclaw Delfino | 148 | 10,500,000 | 17,420 |
| Dirty Lupo | 157 | 300,000 | 4,705 |
| Dusky Lupo | 158 | 310,000 | 4,843 |
| Nightcutter Assassin | 160 | 660,000 | 7,464 |
| Nightwhip Assassin | 162 | 700,000 | 7,889 |
| Nightpriest Assassin | 163 | 720,000 | 8,101 |
| Nightcutter Assassin | 160 | 17,000,000 | 25,323 |
| Nightwhip Assassin | 162 | 18,000,000 | 27,338 |
| Nightpriest Assassin | 163 | 18,500,000 | 28,257 |
Common problems
- Fiametta in the Trading Post will not start the voyage. She only takes you down to the dock. The voyage starts with the other Fiametta, on the Merchant Union Dock.
- "You'll need a party..." Make a party, even just for yourself.
- A party member was left on the dock. They were below level 140, or not on the dock, when the leader set sail.
- No Denaros after the win. Talk to Tepes aboard after the win, before you leave the ship. Each character is paid once per UTC day. If your ETC inventory is full, make room and talk to Tepes again.
- Died during the voyage. You are put on the dock and are out of that run, so you need another voyage. If you were already paid today, the next pay comes after 00:00 UTC.
- "Another ship has already set sail." Every ship is out at the moment. Wait for one to come back.
- Looking for a Sweetwater accessory elsewhere. Javert is the only place to get them, and they cannot be sold to NPC shops.






