Jr. Wraith
Jr. Wraith
| Level | Lv 35 |
|---|---|
| HP | 1,200 |
| MP | 80 |
| EXP | 71 |
| Defence | |
| Weapon def | 90 |
| Magic def | 90 |
| Combat | |
| Accuracy | 100 |
| Avoidability | 17 |
| Touch damage | 110 |
| Speed | 0 |
| Weak to | Fire, Holy |
| Info | |
| Type | Undead |
| Monster Book | Jr. Wraith Card |
| ID | 3230101 |
Jr. Wraith is a level 35 monster found in Line 2 <Area 1>, Line 1 <Area 2>, Line 2 <Area 2> and elsewhere.
A ghost monster that was formed from the dark shadows of the subways. It is a dead yet undead creature that wears a white cloth over its body while floating around the world. It is an Undead which makes it vulnerable to Sanctity Attribute Attacks and strong against Physical Attacks.— Monster Book
Drops
| Item | Rate | Quantity | Notes |
|---|---|---|---|
| Tablecloth | 60% | 1 | |
| White Potion | 2% | 1 | |
| Magic Powder (Brown) | 1% | 1 | |
| Magic Powder (Green) | 1% | 1 | |
| Adamantium Ore | 0.90% | 1 | |
| Opal Ore | 0.90% | 1 | |
| Jr. Wraith Card | 0.80% | 1 | |
| Two-Handed Mace Forging Stimulator | 0.60% | 1 | |
| Dagger Forging Stimulator | 0.60% | 1 | |
| Power Crystal Ore | 0.30% | 1 | |
| Orihalcon Arbion | 0.10% | 1 | |
| Dark Noel | 0.10% | 1 | |
| Mithril Scaler | 0.10% | 1 | |
| Red Moon Shoes | 0.08% | 1 | |
| Red Pierre Shoes | 0.08% | 1 | |
| Scroll for Dagger for ATT | 0.07% | 1 | |
| Scroll for Pet Equip. for Speed | 0.07% | 1 | |
| Scroll for Pet Equip. for Speed | 0.07% | 1 | |
| Dark Piette | 0.07% | 1 | |
| Dark Crusader Chainmail | 0.07% | 1 | |
| Blue Avenger | 0.07% | 1 | |
| Dark Engrit | 0.07% | 1 | |
| Niam | 0.07% | 1 | |
| Battle Bow | 0.05% | 1 | |
| Adamantium Avarice | 0.05% | 1 | |
| Shooting Star | 0.05% | 1 | |
| Mokbi Throwing-Stars | 0.05% | 1 | |
| Scroll for Helmet for HP | 0.03% | 1 | |
| Scroll for Helmet for DEX 100% | 0.03% | 1 | |
| Scroll for Pet Equip. for Speed | 0.03% | 1 |
It also drops 56–83 Vesos (40% chance).
Accuracy needed
How much accuracy you need to hit it. Weapon attacks use the ACC in your Stat window. Spells use your magic accuracy: INT divided by 10 plus LUK divided by 10, each rounded down. Being below the monster's level raises both.
| Your level | Weapon: starts hitting | Weapon: always hits | Magic: always hits |
|---|---|---|---|
| 35 or higher | 32 | 63 | 18 |
| 30 (5 below) | 38 | 75 | 22 |
| 25 (10 below) | 44 | 87 | 26 |
| 20 (15 below) | 50 | 99 | 30 |
| 15 (20 below) | 56 | 111 | 33 |
Where to find
| Map | Region | Spawn points |
|---|---|---|
| Line 2 <Area 1> | Victoria Island | 83 |
| Line 1 <Area 2> | Victoria Island | 70 |
| Line 2 <Area 2> | Victoria Island | 42 |
| Line 1 <Area 3> | Victoria Island | 33 |
| B2 <Subway Depot> | Victoria Island | 12 |
| Hollowed Ground | Masteria | 11 |
| Twisted Paths | Masteria | 10 |
| Twisted Paths | Masteria | 10 |
| Twisted Paths | Masteria | 10 |
| Twisted Paths | Masteria | 10 |
| Twisted Paths | Masteria | 10 |
| Hidden Evil | Masteria | 7 |
| Haunted Hill | Masteria | 6 |
| Swamp Bog | Masteria | 5 |
| Evil Rising | Masteria | 5 |
| Bent Tree | Masteria | 3 |
Quests
- The Ghost Commotion in Kerning City — defeat 100






