Revision as of 15:30, 5 November 2026 by MapleVerse Bot (talk | contribs) (MapleVerse wiki content)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
At a glance
First jobLevel 10 from Dances with Balrog in Warriors' Sanctuary, Perion
Main statSTR (35 at the first job)
BranchesFighter, Page, Spearman
LaterCrusader, White Knight, Dragon Knight; Hero, Paladin, Dark Knight
HP and MP per level26 and 5

Warriors fight in melee and have the most HP of the Explorers. This page lists the route and every skill book of the line.

Route

Tier Level Guide
Warrior 10 Talk to Dances with Balrog. You receive Beginner Warrior's sword.
Fighter, Page, Spearman 30 Second Job Advancement
Crusader, White Knight, Dragon Knight 70 Third Job Advancement; chief Tylus
Hero, Paladin, Dark Knight 120 Fourth Job Advancement; instructor Harmonia

Stats

The AUTO button targets DEX and STR. See Stat Builds.

Skills

Skill Max level Needs What it does
Improved HP Recovery 16 — Recover additional HP every 10 sec.
Improved MaxHP Increase 10 Improved HP Recovery Lv 5 This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP. It also adds DEX equal to 0.5% of your total STR per level (5% at level 10).
Endure 8 Improved MaxHP Increase Lv 3 Even when hanging on the rope or on a ladder, you'll be able to recover some HP after a certain amount of time.
Iron Body 20 Endure Lv 3 Temporarily increases your weapon defense.
Power Strike 20 — Use MP to deliver a killer blow to the monsters with a sword.
Slash Blast 20 Power Strike Lv 1 Use HP and MP to attack every enemy around you with a sword.
Skill Max level Needs What it does
Sword Mastery 20 — Increases the sword mastery and accuracy.
Axe Mastery 20 — Increases the axe mastery and accuracy.
Final Attack : Sword 30 Sword Mastery Lv 3 Strikes an another, far deadlier blow following the initial attack with a given success rate.
Final Attack : Axe 30 Axe Mastery Lv 3 Strikes an another, far deadlier blow following the initial attack with a given success rate.
Sword Booster 20 Sword Mastery Lv 5 Uses HP and MP to temporarily boost up the attacking speed of the equipped sword.
Axe Booster 20 Axe Mastery Lv 5 Uses HP and MP to temporarily boost up the attacking speed of the equipped axe.
Rage 20 — Temporarily boosts the weapon attack level of everyone in the party around the area, but also decreases the level of weapon attack defense.
Power Guard 30 Rage Lv 3 Returns a portion of the damage received from the enemy.
Rush 1 — Mastery through discipline. A short charge that pushes monsters; see below.
Skill Max level Needs What it does
Sword Mastery 20 — Increases the sword mastery and accuracy.
BW Mastery 20 — Increases the mastery of blunt weapons and accuracy.
Final Attack : Sword 30 Sword Mastery Lv 3 Strikes an another, far deadlier blow following the initial attack with a given success rate.
Final Attack : BW 30 BW Mastery Lv 3 Strikes an another, far deadlier blow following the initial attack with a given success rate.
Sword Booster 20 Sword Mastery Lv 5 Uses HP and MP to temporarily boost up the attacking speed of the equipped sword.
BW Booster 20 BW Mastery Lv 5 Uses HP and MP to temporarily boost up the attacking speed of the equipped blunt weapon.
Threaten 20 — Use MP to temporarily threaten a monster.
Power Guard 30 Threaten Lv 3 Returns a portion of the damage received from the enemy.
Rush 1 — Mastery through discipline. A short charge that pushes monsters; see below.
Skill Max level Needs What it does
Spear Mastery 20 — Increases the spear mastery and accuracy.
Pole Arm Mastery 20 — Increases the mastery of pole arms and accuracy.
Final Attack : Spear 30 Spear Mastery Lv 3 Strikes an another, far deadlier blow following the initial attack with a given success rate.
Final Attack : Pole Arm 30 Pole Arm Mastery Lv 3 Strikes an another, far deadlier blow following the initial attack with a given success rate.
Spear Booster 20 Spear Mastery Lv 5 Uses HP and MP to temporarily boost up the attacking speed of the equipped spear.
Pole Arm Booster 20 Pole Arm Mastery Lv 5 Uses HP and MP to temporarily boost up the attacking speed of the equipped pole arm.
Iron Will 20 — Temporarily increases the level of weapon and magic defense on every member of the party around the area.
Hyper Body 30 Iron Will Lv 3 Temporarily increases the Max HP and Max MP of all members of the party around the area.
Rush 1 — Mastery through discipline. A short charge that pushes monsters; see below.
Skill Max level Needs What it does
Improving MP Recovery 20 — Recovers MP at a faster rate than the norm every 10 seconds by standing still.
Shield Mastery 20 — Increases shield defense.
Combo Attack 30 — Prepares for combo attack.
Panic : Sword 30 Combo Attack Lv 1 Attack a single monster using dark powers.
Panic : Axe 30 Combo Attack Lv 1 Attack a single monster using dark powers.
Coma: Sword 30 Combo Attack Lv 1 If struck cleanly, the monster becomes panicked.
Coma: Axe 30 Combo Attack Lv 1 If struck cleanly, the monster becomes panicked.
Armor Crash 20 Shout Lv 3 Nullifies the defense buff used by the monster with a given success rate.
Shout 30 — Temporarily stuns up to 6 monsters nearby with damage.
Skill Max level Needs What it does
Improving MP Recovery 20 — Recovering even more MP every 10 sec.
Shield Mastery 20 — Shield Defense increases.
Charged Blow 30 — Make the enemy stun.
Fire Charge: Sword 30 — Temporarily adds an element of fire into the sword.
Flame Charge: BW 30 — Temporarily adds an element of fire into the blunt weapon.
Ice Charge: Sword 30 — You can attack with ice power.
Blizzard Charge: BW 30 — Temporarily adds an element of blizzard into the blunt weapon.
Thunder Charge: Sword 30 — Temporarily adds an element of thunder into the sword.
Lightning Charge: BW 30 — Temporarily adds an element of lightning into the blunt weapon.
Magic Crash 20 Charged Blow Lv 3 Nullifies the magic defense buff used by the monster with a given success rate.
Skill Max level Needs What it does
Elemental Resistance 20 — Gains resistance against all Magic attacks (Fire, Cold, Lightning & Poison.)
Spear Crusher 30 — Attacks multiple monsters several times by thrusting the spear.
Pole Arm Crusher 30 — Attacks multiple monsters several times by thrusting the pole arm.
Dragon Fury: Spear 30 — Attacks up to 6 monsters nearby in relatively distant range by swinging the Spear.
Dragon Fury: Pole Arm 30 — Attacks up to 6 monsters nearby in relatively distant range by swinging the pole arm.
Sacrifice 30 — Attacks a single monster while disabling the monster's defending capacity.
Dragon Roar 30 Sacrifice Lv 3 Attacks up to 15 monsters at once by temporarily stunning them.
Power Crash 20 Dragon Blood Lv 3 Nullifies "power-up" skills of multiple monsters with a given success rate.
Dragon Blood 20 — Increases the attacking capacity, but decreases HP steadily until 4 seconds before the remaining HP exhausts.
Skill Max level Needs What it does
Advanced Combo Attack 30 Combo Attack Lv 30 By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo…
Achilles 30 — Permanently increases the weapon defense of one's armor
Guardian 30 — Blocks the monster's attack by using the shield with a given success rate.
Maple Warrior 30 — Increase all players' stats within a party by certain percentage
Monster Magnet 30 — Hold to charge, then release: pulls every monster on your platform within reach to right in front of you (up to 12 at level 30).
Power Stance 30 Taught by the quest Protecting Tylus Enables one to stay at the same spot after being struck, resisting knock-back effects.
Rush 30 — Makes a mad dash forward, pushing off up to 10 monsters.
Brandish 30 — Enables one to attack multiple monsters forward twice
Enrage 30 Advanced Combo Attack Lv 25; Taught by the quest Sayram's Skill Temporarily increases the attacking ability by using up the 10 combo counters. Lasts up to 240 seconds.
Hero's Will 5 — Enables one to shrug off abnormal conditions.
Skill Max level Needs What it does
Achilles 30 — Permanently increases the weapon defense of one's armor
Guardian 30 — Blocks the monster's attack by using the shield with a given success rate.
Advanced Charge 10 Charged Blow Lv 30 Increases the damage incurred when using Charge Blow.
Maple Warrior 30 — Increase all players' stats within a party by certain percentage
Monster Magnet 30 — Hold to charge, then release: pulls every monster on your platform within reach to right in front of you (up to 12 at level 30).
Power Stance 30 Taught by the quest Protecting Tylus Enables one to stay at the same spot after being struck, resisting knock-back effects.
Holy Charge : Sword 20 Taught by the quest The Holy Knight's Sword Temporarily adds a holy element to the sword.
Divine Charge : BW 20 Taught by the quest The Holy Knight's Sword Temporarily adds a divine element to the blunt weapon.
Rush 30 — Makes a mad dash forward, pushing off up to 10 monsters.
Blast 30 — Strikes a single, tremendous blow to a single monster.
Heaven's Hammer 30 Taught by the quest Sayram's Skill Strikes the ground with a huge hammer to attack up to 15 monsters.
Hero's Will 5 — Enables one to shrug off abnormal conditions.
Skill Max level Needs What it does
Achilles 30 — Permanently increases the weapon defense of one's armor
Berserk 30 Taught by the quest Sayram's Skill Increases overall attack once the knight's HP drops below a certain level.
Aura of the Beholder 25 Beholder Lv 1; Taught by the quest Magic of the Spirit The black spirit periodically restores the Dark Knight's HP.
Hex of the Beholder 25 Beholder Lv 1; Taught by the quest Contract of the Spirit The black spirit periodically buffs the Dark Knight.
Maple Warrior 30 — Increase all players' stats within a party by certain percentage
Monster Magnet 30 — Hold to charge, then release: pulls every monster on your platform within reach to right in front of you (up to 12 at level 30).
Power Stance 30 Taught by the quest Protecting Tylus Enables one to stay at the same spot after being struck, resisting knock-back effects.
Rush 30 — Makes a mad dash forward, pushing off up to 10 monsters.
Beholder 10 — Temporarily summons Beholder.
Hero's Will 5 — Enables one to shrug off abnormal conditions.

Rush at 2nd job

Fighters, Pages and Spearmen get a 1-point Rush at 2nd job: a short charge forward that pushes the monsters in your path. It stays at level 1 and grows with your weapon Mastery and your character level.

You have Monsters pushed
Mastery below 7 1
Mastery 7 to 19 2
Mastery 20 3
Character level 70 or more at least 5
Character level 90 or more at least 7
Character level 120 or more at least 10

The Mastery that counts is Sword or Axe Mastery for a Fighter, Sword or BW Mastery for a Page, and Spear or Pole Arm Mastery for a Spearman. The 4th-job Rush of the Hero, Paladin and Dark Knight is a separate skill and works as before.

★
Different from the original game The 2nd-job Rush is a MapleVerse skill. The level steps (5, 7 and 10 monsters) are MapleVerse additions too.

Skill notes

  • Improved MaxHP Increase also turns part of your STR into DEX: 0.5% of your total STR per skill level, 5% at level 10.
  • Monster Magnet (Hero, Paladin and Dark Knight) is charged: hold the skill key and release it. A quick tap pulls from close by; holding for 2 seconds reaches as wide as Genesis. It pulls every monster on your own platform within that reach and drops them right in front of you: up to 4 monsters at level 10, 8 at level 20 and 12 at level 30.
  • Enrage (Hero) keeps its usual duration, from 10 seconds at level 1 up to 240 seconds at level 30, with its 6-minute cooldown.
  • Buff durations. Every buff whose top-level duration was between 200 and 599 seconds now lasts up to 600 seconds (10 minutes), and lower levels scale the same way, so each level still lasts longer than the one before. Cooldowns are unchanged, and buffs that already lasted longer keep their time. For example, Iron Body lasts 600 seconds at level 20 and Power Stance 600 seconds at level 30.
  • Maple Warrior lasts 600 seconds at level 1 and 10 seconds longer for each level after that: 690 seconds at level 10, 790 at level 20 and 900 at level 30.
★
Different from the original game In MapleVerse, Monster Magnet is a charged pull of every monster on your platform, Improved MaxHP Increase adds DEX, buffs that lasted 200 seconds or more last up to 10 minutes, and Maple Warrior lasts 600 seconds at level 1, rising by 10 seconds a level to 900 seconds at level 30.

Common problems

  • Dances with Balrog only talks about advancement. He lists his quests too; the advancement is the row Talk about my training.
  • The next training session is missing. Each Training Session is offered as soon as you hand in the one before it.
  • The Beginner Training Center quest shows done too early. Talk to the instructor inside the training center, not the warper at the entrance.
  • Rush only pushes a few monsters. The 2nd-job Rush pushes more as your Mastery grows and again from character level 70, 90 and 120; see Rush at 2nd job.

See also