At a glance
Level21 to 200
Party1 to 6 players; you must be in a party, even if you are the only member
StartComputer in Kerning City Internet Cafe; the way in is Mong from Kong in Kerning City (5,000 Vesos)
Time limit45 minutes
RunsA private copy of the area for every party
Daily limitNone
RewardsClear EXP (10,000 to 25,000 for each member) and one eraser per member, which you feed to the cafe's Vending Machine

The Cafe Party Quest (the game calls it Premium Road) sends a party into one of six hunting areas behind the Internet Cafe in Kerning City. The monsters there drop coupons instead of their usual loot; the party leader gathers the required number of coupons and hands them to the Computer. Every member then receives an eraser, and erasers are what the cafe's Vending Machine runs on.

★
Different from the original game The original Cafe Party Quest needed a party of 3 to 6 and a level between 21 and 120. MapleVerse lets any party from 1 to 6 members in, with no upper level limit (only Lv 21 or more).

Before you go

Getting into the cafe

Mong from Kong stands in Kerning City. He lets you into the Internet Cafe for a fee of 5,000 Vesos. Inside, the Computer, the Vending Machine and the way out to Kerning City are all in the one room; walking out of the cafe is free.

Starting a run

  1. Form a party, even if it is only you. The Computer answers You can participate in the party quest only if you are in a party. to anyone without one.
  2. Gather the party in the cafe. Only members standing in the cafe when the run starts take part; the others are left behind.
  3. Only the party leader starts the run. Anyone else hears Your party leader must talk to me to start this party quest.
  4. The leader talks to the Computer and picks one of the six areas (the list shows the name of each area's first map). The Computer describes the area and offers I want to participate in the party quest. and I would like to hear more details.
  5. The whole party is moved to the area's first map.

The Computer refuses with You cannot start this party quest yet, because either your party is not in the range size, some of your party members are not eligible to attempt it or they are not in this map. when the leader is out of the level range or a party of more than six is standing there. If every copy of that area is already in use it says Another party has already entered the Party Quest in this channel.

Rules

  • Time. The clock is 45 minutes and is shown to every member. When it runs out everyone is sent back to the Internet Cafe and the coupons are lost. After the leader clears the area the clock stops.
  • A copy of the area for each party. The party has the area's maps to itself, and several parties can run the same area at once. All of the area's maps are connected by ordinary portals.
  • Coupons are the only drop. Inside the area the monsters drop no Vesos and no items of their own; each kill drops one stack of Coupon where the monster died, free for anyone to pick up. The stack is 1 coupon for a monster of Lv 40 or less, 2 for Lv 41 to 65 and 5 for Lv 66 or more. Monsters give their normal EXP, and they respawn every 15 seconds.
  • Counting. The Computer counts only the coupons that dropped in your own run and that the leader picked up. Coupons that you carry in from elsewhere do not count. A coupon that a member drops on the floor is taken off that member's count, so members pass coupons to the leader by dropping them for the leader to pick up.
  • Coupons stay in the run. They leave your bag when you leave the run, for any reason, including after a clear.
  • Leaving. A member can leave at any time by talking to the Computer in the area and answering yes. If the leader leaves, is revived outside the area or disconnects (for about a minute), the whole party is sent back to the cafe. Another member leaving only removes that member.
  • Dying. You are revived in the Internet Cafe, which takes you out of the run. If you are the leader, that ends the run for everyone, so the leader should avoid taking risks.
  • Handing over the lead. The Computer only accepts the hand-in from the member who started the run, even if the party leadership has been passed on.
✦
Tip A Super Beginner's Smuggler's Box can carry coupons out of one run and back into another, up to 50 at a time. See Party Basics.

The six areas

Each area has its own number of coupons to hand in, its own clear EXP and its own eraser.

Area Coupons to hand in Clear EXP Eraser (one per member)
1. Another Sanctuary 400 20,000 Octopus Eraser
2. The Monkey Forest 350 15,000 Stump Eraser
3. Dry Rocky Mountain 350 12,000 Slime Eraser
4. Dangerous Ant-Hole 450 21,000 Lupin Eraser
5. The Chilly Hill 500 25,000 Wraith Eraser
6. Windy Terrace I 300 10,000 Mushmom Eraser

The areas' maps, in the order they are linked, and what you hunt there. The number after each monster is how many coupons one kill drops.

Area Map Monsters (coupons per kill)
1 Another Sanctuary Blue Mushroom (Lv 20): 1
Slime (Lv 6): 1
Breathing Sanctuary I Blue Mushroom (Lv 20): 1
Stone Golem (Lv 55): 2
Breathing Sanctuary II Stone Golem (Lv 55): 2
Blue Mushroom (Lv 20): 1
2 The Monkey Forest Lupin (Lv 37): 1
Zombie Lupin (Lv 40): 1
Tree Dungeon Slime (Lv 6): 1
Green Mushroom (Lv 15): 1
Horny Mushroom (Lv 22): 1
3 Dry Rocky Mountain Dark Stump (Lv 10): 1
Wild Boar (Lv 25): 1
Dry Rocky Mountain II Dark Stump (Lv 10): 1
Fire Boar (Lv 32): 1
Wild Boar (Lv 25): 1
4 Dangerous Ant-Hole Horny Mushroom (Lv 22): 1
Zombie Mushroom (Lv 24): 1
Evil Eye's Cave Evil Eye (Lv 27): 1
The Lightless Cave Cold Eye (Lv 40): 1
Drake (Lv 50): 2
Cargo Hunting Ground Wild Kargo (Lv 62): 2
Cold Eye (Lv 40): 1
5 The Chilly Hill Jr. Yeti (Lv 50): 2
White Fang (Lv 58): 2
The Chilly Cliff Yeti and Pepe (Lv 78): 5
Jr. Yeti (Lv 50): 2
White Fang (Lv 58): 2
6 Windy Terrace I Brown Teddy (Lv 30): 1
Drumming Bunny (Lv 30): 1
Windy Terrace II Pink Teddy (Lv 32): 1
Brown Teddy (Lv 30): 1

The Computer stands on each area's first map (Another Sanctuary, The Monkey Forest, Dry Rocky Mountain, Dangerous Ant-Hole, The Chilly Hill and Windy Terrace I). Go back there to hand in coupons, to quit and to collect your eraser.

Step by step

  1. Hunt. Spread out over the area's maps and defeat monsters. Pick up the coupons they drop.
  2. Pass the coupons to the leader. Members drop their coupons on the floor in front of the leader, who picks them up. There is no counter: if the leader talks to the Computer while short, it only repeats how many coupons the team must collect and offers to let you quit, without saying how many are still missing.
  3. Hand in. When the leader holds enough coupons, the leader talks to the Computer. It says Your team collected all the needed coupons, good work!. The coupons are taken, the clear effect plays, every monster left in the area is defeated and the clock stops.
  4. Collect the clear EXP. Every member still in the run is paid the area's clear EXP at that moment, wherever they are standing in the area.
  5. Collect the eraser. Each member talks to the Computer once more on the area's first map and receives one eraser, then is sent back to the Internet Cafe. A member who leaves without doing this does not get the eraser.
!
Warning The eraser needs room in your Etc tab. If the tab is full the Computer says Please make a room on your ETC inventory to receive the prize. and you can talk to it again after making room, but not after you have left the area.

Rewards

Clear EXP and eraser

Both depend on the area (see the table above). The eraser is a plain Etc item, one per member per run.

The Vending Machine

The Vending Machine in the Internet Cafe turns erasers into prizes. You place any number of each of the six erasers (and any Event Completion Coins you hold), then ask it to Retrieve a prize!. It takes everything you placed and gives one prize drawn at random from the list of the tier your points reach. Every prize on the list is equally likely.

Points. Each different eraser you place is worth 6 points, and each further eraser of the same kind adds more: +1 for most kinds, but +3 for the Mushmom Eraser and the Wraith Eraser. Event Completion Coins add 0.46 of a point each, rounded up for the whole stack.

Points Tier
1 to 13 Tier 1
14 to 21 Tier 2
22 to 29 Tier 3
30 to 37 Tier 4
38 to 45 Tier 5
46 or more Tier 6

For example, one of each of the six erasers is 36 points (Tier 4); ten Wraith Erasers alone are 6 + 9 x 3 = 33 points (Tier 4).

The machine needs a free slot in every bag tab that the tier's list touches: Equip, Use and Etc for Tier 1, and Setup as well for Tiers 2 to 6. Otherwise it says Check for an available space on your inventory before retrieving a prize. and gives nothing.

Tier 1 (30 possible prizes, each equally likely)

Prize Quantity
Pico-Pico Hammer 1
Newspaper Sword 1
Maple Flag 1
Grey Work Gloves 1
Mark of the Beta 1
Jujube 20
Pear 20
Birthday Cake 20
Tofu 20
Fried Chicken 20
Chun Gwon 25
Waffle 25
Roasted Turkey 25
Honey 50
Fried shrimp 50
Return Scroll - Nearest Town 12
Scroll for Face Accessory for HP 1
Scroll for Helmet for HP 1
Scroll for Eye Accessory for INT 1
Scroll for Pet Equip. for Jump 1
Halloween Candies 3
Leather 4
Soft Feather 2
Screw 2
Processed Wood 1
Bronze Ore 2
Steel Ore 2
Mithril Ore 2
Orihalcon Ore 2
Opal Ore 2

Tier 2 (30 possible prizes, each equally likely)

Prize Quantity
Broken Glasses 1
Maple Leaf 1
Maple Leaf 1
Maple Leaf 1
Maple Leaf 1
Persimmon 40
Chestnut 40
Thai Cookie 40
Corn 40
Birthday Cake 60
Coca_Cola 60
Supreme Pizza 60
Maple Special Bento 60
Scroll for Dagger for ATT 1
Scroll for One-Handed Axe for Accuracy 100% 1
Scroll for Staff for Magic Att. 1
Scroll for Cape for Magic Def. 1
Scroll for Shield for DEF 1
Halloween Candies 4
Leather 6
Soft Feather 7
Screw 5
Processed Wood 2
Bronze Ore 4
Steel Ore 4
Adamantium Ore 3
Silver Ore 3
Opal Ore 4
The Yellow Relaxer 1
The Red Relaxer 1

Tier 3 (25 possible prizes, each equally likely)

Prize Quantity
Maple Umbrella 1
Hinomaru Fan 1
Pink Seal Cushion 1
Blue Seal Cushion 1
Spectrum Goggles 1
Snow Cake Piece 65
Christmas Melon 40
Ice Cream Pop 40
Red Bean Sundae 40
Korean Warrior 25
Grilled Cheese 25
Scroll for Shield for Weapon Att. 1
Scroll for Cape for Magic Def. 1
Dark scroll for Cape for LUK 1
Scroll for Belts for DEX 10% 1
Halloween Candies 10
Dragon Skin 7
Soft Feather 10
Screw 8
Silver Ore 5
Gold Ore 5
Garnet Ore 5
Topaz Ore 5
Green Chair 1
Red Chair 1

Tier 4 (21 possible prizes, each equally likely)

Prize Quantity
Liu Bei Dagger 1
Green Scarab 1
Dark Raven 1
Infinity's Wrath 1
New Year Lunchbox 45
New Year Rice Soup 40
Chicken Soup 25
Banana Graham Pie 20
Dumpling 60
Scroll for Belts for INT 60% 1
Scroll for Cape for DEX 1
Scroll for Gloves for ATT 60% 1
Scroll for Shoes for ATT 1
Dragon Skin 10
Soft Feather 10
Screw 20
Lidium Ore 5
Adamantium Plate 1
Emerald 1
Grey Seal Cushion 1
Gold Seal Cushion 1

Tier 5 (19 possible prizes, each equally likely)

Prize Quantity
Poison Mushroom 1
Pyogo Mushroom 1
Zedbug 1
Blue Marine 1
Chocolate Cream Cupcake 20
Yellow Cider 40
Red Cider 40
Cherry Pie 30
Cooked Sea Bream 30
Scroll for Spikes on Shoes 10% 1
Scroll for Shield for LUK 60% 1
Scroll for Overall Armor for DEX 1
Dragon Skin 20
Soft Feather 20
Screw 25
Adamantium Plate 3
Gold Plate 2
Opal 3
Cuddly Polar Bear 1

Tier 6 (18 possible prizes, each equally likely)

Prize Quantity
Super Snowboard 1
Sky Ski 1
Zeta Cape 1
Sirius Cloak 1
Chicken Soup 35
White Elixir 15
Banana Graham Pie 20
Chocolate Cream Cupcake 20
Scroll for Spikes on Shoes 10% 1
Scroll for Cape for Cold Protection 10% 1
Scroll for Gloves for Magic Att. 1
Dragon Skin 30
Soft Feather 30
Screw 30
Moon Rock 1
Star Rock 1
Lidium 3
TV Recliner 1

Tips and common mistakes

  • Higher-level monsters drop more coupons. Area 6 asks for only 300 coupons and pays the least EXP (10,000); area 5 asks for 500 and pays the most (25,000). The only monster of Lv 66 or more is Yeti and Pepe on the Chilly Cliff (four spawn points), which drops 5 coupons per kill; monsters of Lv 41 to 65 (Stone Golem, Drake, Wild Kargo, Jr. Yeti, White Fang) drop 2.
  • Members must hand their coupons over. Coupons sitting in a member's own count do nothing for the hand-in; they have to be dropped for the leader to pick up.
  • Do not let the leader die. A revive takes the leader out of the area, and the run ends for the whole party.
  • Keep the starter in the run. Even if the party leadership changes, only the member who started the run can hand in the coupons.
  • Talk to the Computer before you walk out. The eraser can only be collected inside the area; the cafe's Computer starts a new run instead.
  • Make room first. Keep a free Etc slot for the eraser.

See also