Aran
Aran
| Job | 3rd job |
|---|---|
| Required level | 70 |
| Main stat | STR |
| Weapons | Polearm |
| Instructor | Maha |
| HP per level | +46 |
| MP per level | +6 |
| SP per level | 3 |
| Previous job | Aran |
| Next jobs | Aran |
Aran is a 3rd job in the Warrior line, open from level 70. It fights with: Polearm.
How to advance
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See Job Advancement for every job.
Skills
| Skill | Type | Max level | Requires | Description |
|---|---|---|---|---|
| Combo Critical | Passive | 20 | Lv 10 Combo Ability | Every time the combo count reaches 10, that's when the critical rate and the damage increases. |
| Final Cross | Attack | 30 | Lv 20 Triple Swing | Tosses up 12 monsters in the air. The monsters that are in the air will be vulnerable to attacks, therefore receiving more damage than on the ground. Can only triggered right after Triple Swing. [Command : Arrow Key : Up + attack key] |
| Combo Penril | Attack | 30 | Lv 10 Combo Smash | Shoots a wave of concentrated energy, mixing with the spirit of wolves. Can only be used when the Combo Count reaches at least 100. [Command : Arrow Key : Down + Right + attack key] |
| Rolling Spin | Attack | 20 | Causes a strong wind which flies out monsters left and right. [command : Arrow Key : Up + Up + Attack key] | |
| Smart Knockback | Buff | 20 | Utilizes efficiency over power, in that it dishes out less damage than a regular knockback, yet still manages to knock back an enemy. | |
| Snow Charge | Buff | 20 | For a set period of time, add the element of ice on the Pole Arm. The skill cancels itself when the time is up, while the attacked monsters become much slower. |






