El Nath Party Quest

At a glance
Level80 or higher for every member (no upper limit)
Party1 to 4 players (you still need to be in a party, even a party of one)
StartTylus in Chief's Residence (El Nath), with the quest Protecting Tylus started
Time limit10 minutes
RunsA private copy of the map for every party (up to three parties at once)
Daily limitNone
RewardsTylus's Trust for the quest: 1,100,000 EXP and the skill Power Stance

El Nath Party Quest (called Protecting Tylus in the game) is the last step of the Warriors' fourth-job skill quest chain. The elder Tylus is going to be kidnapped by Crimson Balrog and Lycanthrope. The warrior on the quest and up to three friends go to a hidden map with him and keep the kidnappers away until he hands over a token of his trust. Anybody of level 80 or more can come along to help; only the warrior needs the quest.

Before you go

The quest chain

Only a fourth-job warrior (Hero, Paladin or Dark Knight) can take the quest. The chain has three quests:

  1. The Plot to Kidnap Tylus! (from Harmonia in the Forest of the Priest, Leafre; reward 100,000 EXP),
  2. Spiruna's advice (from Spiruna; reward 600,000 EXP),
  3. Protecting Tylus (from Tylus in El Nath). Reward 1,100,000 EXP and the skill Power Stance for your own job (it stays hidden in the skill window until the quest pays it).

The third quest asks for one Tylus's Trust. The token is what the party quest hands out.

How to enter

  1. The warrior accepts Protecting Tylus from Tylus.
  2. Form a party. Everyone who is coming must stand in Chief's Residence with the leader. The warrior on the quest has to be the party leader.
  3. The leader talks to Tylus again (while the quest is running and the token is not in the bag). The party quest is the first choice on his menu, next to his training talk and his quests. Pick it: Tylus starts the run and the party is taken to the hidden map Protect Tylus.

What Tylus says when something is wrong:

  • He tells you to form a party first. You cannot start while you are not in a party.
  • He says you cannot start yet because the party is not the right size, some members are not eligible, or they are not on his map.
  • He says another party is already challenging the run and suggests another channel or waiting. All three places are taken.

Who is taken along

The game takes the party members who stand in the Chief's Residence and are level 80 or higher. The leader has to be one of them, and there must be at least one and at most four. Members who are somewhere else or below level 80 are simply left behind. If five or six members qualify, nobody is taken, so send the surplus away before you talk to Tylus.

i
A Super Beginner's Head Start skill lowers the minimum level of party quests by 5 for every skill point.

Rules

  • Clock. 10 minutes, shown to every member. When it runs out everybody is sent to Ice Valley I and the run is over.
  • The leader must stay. If the party leader leaves the map, dies and is revived in town or loses the connection for a minute, the run ends for everyone and all are sent to Ice Valley I. Other members can leave without ending it. A member who leaves the party is sent out, and disbanding the party ends the run.
  • Dying. A fallen player wakes up in El Nath and is out of the run.
  • Tylus cannot be revived. If he falls, no more tokens will drop in this run. Leave and start again.
  • No stage EXP, no end reward and no daily limit. What you earn is the monsters' normal EXP and drops, and the quest's reward when you hand in the token.

The fight

The map is wide, with several levels. Tylus (Tylus, level 30, 100,000 HP) stands in the lower left part of it and does not move. Two kinds of kidnappers come for him:

Monster Level HP Spawn points Notes
Crimson Balrog the Kidnapper 100 50,000 4 Flies. A boss. Drops the skill books Infinity, Dragon's Breath and Taunt (1% each).
Lycanthrope the Kidnapper 80 19,000 4 Walks. Drops the same three skill books (0.05% each).
  • Every 15 seconds all empty spawn points of the map are refilled, so up to eight kidnappers can be around Tylus at once.
  • How Tylus gets hurt. While at least one kidnapper's body touches him, he takes a hit at most once every 1.5 seconds, no matter how many kidnappers touch him. A hit takes between 0 and about 1,588 HP, 790 on average, so constant contact kills him in roughly three minutes. A kidnapper that never touches him does nothing to him. Kill them or hold them away from him.
  • The token. About 100 seconds after you arrive, and every 100 seconds after that while Tylus lives, he drops one Tylus's Trust on the ground for the first player standing on the map. That player has 15 seconds to pick it up before others may. If that player already holds a token from this run, nothing drops, so a second warrior on the quest cannot count on a token in somebody else's run.

After the run

Leave through the portal next to the spot where you arrived, or wait until the clock sends you out. Whoever holds a token goes to Tylus in the Chief's Residence and talks to him: the quest is complete (1,100,000 EXP and Power Stance). When the leader leaves, the run ends for everybody, so make sure the others are done first.

Tips

  • The warrior must lead. The run is started by the party leader, and the token is dropped for the leader.
  • Bring attackers who can reach flying monsters, and kill the kidnappers as soon as they come near Tylus; the Crimson Balrogs fly. His 100,000 HP last about three minutes of constant contact, and the first token comes after a little under two minutes.
  • Pick up the token at once. A token left on the floor vanishes after 3 minutes, and the next one only comes on the 100-second beat.
  • If Tylus has died, you are not losing the quest: the leader can leave and start another run.

See also