Horntail at a glance
WhereHorntail's Cave, through the Cave of Trial I and II
EntryExpedition formed by the Mark of the Squad at Entrance to Horntail's Cave
Players6 to 30
Level100 to 255 to enter; the parts are level 160
NeedsA Certificate of the Dragon Squad, or a cleared Trial Grounds within the last 2 hours
Time limit120 minutes, restarted to 60 minutes when Horntail is summoned
Attempts2 per character per day (resets 00:00 UTC)
Total HP2,090,000,000 (eight parts) plus two heads of 330,000,000

Horntail is the dragon of Leafre's Cave of Life: two guardian heads in two trial caves, then a body whose eight parts must all be destroyed. How to qualify is in Boss Prerequisite Quests; limits shared by all bosses are in Boss Rules.

Forming the expedition

  1. At the Entrance to Horntail's Cave talk to the Mark of the Squad. Below level 100: "You do not meet the criteria to battle mighty Horntail!"
  2. Choose "Lets get this going!" to become captain (needs the Certificate or Trial Grounds access, and an attempt left today). Others talk to the NPC to join; the same checks apply to each.
  3. You have 5 minutes. The captain needs at least 6 registered players to choose "Start the fight!"; the attempt is spent for every connected member. Those standing on the map are moved to the Cave of Trial I.
  4. Members who were elsewhere can talk to the NPC afterwards and be let in. Dying removes you from the cave but not from the expedition; the way back costs no attempt.

The caves

  • Cave of Trial I: kill Horntail's Left Head (330,000,000 HP, level 160, 9,732,030 EXP). The door onward stays sealed ("Horntail's Seal is Blocking this Door.") until it dies.
  • Cave of Trial II: kill the Right Head (same numbers). When both heads are dead the way to Horntail's Cave opens.
  • Both heads use Weapon and Magic Immunity (40 seconds each, 60 second cooldown), call Red, Blue and Dark Wyverns as they lose health (at 95%, 75% and 45%), can force a player to walk or freeze in place for 10 seconds, and have attacks that set HP and MP to 1 (the Left Head's are ice, the Right Head's lightning).
  • Crystal of Roots inside lets you leave.

Horntail's Cave

Attack the sealed statue in the cave until it breaks. The game announces "From the depths of his cave, here comes Horntail!" and about five seconds later the body and its eight parts rise. The remaining time becomes 60 minutes.

The bar everyone sees is the body (2,090,000,000 HP), but damage to a part only moves the bar; the body heals back anything it takes directly. Horntail dies when all eight parts are dead.

Part HP EXP PDef / MDef Avoid What it does
Head A 330,000,000 13,902,900 1,760 / 1,840 43 Ice attacks including an HP-1 shot; immunities; wyvern summons.
Head B 490,000,000 20,673,700 0 / 0 45 Fire attacks including an HP-1 shot; immunities; wyvern summons; Dispel below 60% and 30% HP.
Head C 330,000,000 13,902,900 0 / 0 43 Lightning attacks including an HP-1 tall bolt; immunities; wyvern summons.
Left Hand 230,000,000 9,689,900 0 / 0 40 Drains 3,000 MP; Dispel; raises its group's weapon defence; Seduce.
Right Hand 230,000,000 9,689,900 0 / 0 40 Drains 3,000 MP; Seal (30 s), Darkness (30 s), Weakness (30 s); raises magic defence; Seduce.
Wings 270,000,000 11,375,100 0 / 0 42 Calls Green and Dark Cornians; heals the parts (47,500 to 99,950 HP per cast, 142,500 to 299,850 below 30%); Power Up and Magic Up for the parts.
Legs 130,000,000 5,476,900 0 / 0 42 Four melee swings (damage stat 950), two of which stun for 2 seconds.
Tails 80,000,000 3,370,400 0 / 0 40 Wide melee swing (850) and a 20-second poison mist.

Total EXP of the whole fight, heads included: 107,545,760, shared by damage dealt. Bosses cannot be stunned, frozen, sealed or slowed by your skills.

Seduce makes a player walk in one direction, or stand frozen, for 10 seconds. Seal, Darkness and Weakness are cured by Holy Water, Eyedrops or Tonic; an All Cure Potion cures them all. The immunities mean one damage per hit from the blocked kind: mix attackers.

Rewards

Only the body carries loot, and it is free for anyone nearby for three minutes. Etc items roll at double their listed chance.

Item Chance
Nine Spirit's Egg 100%
Elixir, Power Elixir, Mana Elixir, Reindeer Milk, Sunset Dew 80% each
Horntail Necklace 15%
15 weapons (Sparta, Tomahawk, Dragon Carabella, Dragon Axe, The Beheader and others) 15% each
21 weapons (Dragon Kanzir, Dragon Shiner Bow, Dragonfire Revolver and others) 11% each
Mastery Books (Final Blow 30, Combo Tempest 30, Combo Barrier 30) 7.5% each
Chaos Scroll 60%; six 60% scrolls 6.5% each
14 more Mastery Books including Triple Throw (master level 30), Genesis, Blizzard 2.5% each
Horned Tail Card 2.4%
Perfect Pitch 80% (the real chance), only while you have Gaga's Perfect Pitch quest open and still need notes; each player rolls for their own

Horntail drops no Dark Token. A world-wide victory message is shown.

Common problems

  • The door will not open: the heads must be dead (one for the second cave, both for the cave).
  • Mark of the Squad refuses you: you need the Certificate, or must have cleared the Trial Grounds within two hours.
  • You died: you appear in Leafre; use the NPC to be let back in.

See also

Boss Prerequisite Quests - Zakum - Boss Rules - Bosses