At a glance
| Courses | Forest of Patience, Deep Forest of Patience, Kerning City subway, the Lost Snipe's jump stands, the two pet courses, the Witch Tower
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| Rewards | Quest items while the matching quest is active; otherwise a random ore, crystal or outfit
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| Repeat | Every course can be climbed again; each climb pays once
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Jump quests are climbing courses made of platforms, ropes and traps, with a reward waiting at the top. Several quest chains can only be finished by reaching the top of one.
Overview
| Course |
Way in |
Entry |
Length |
At the top |
Guide
|
| Forest of Patience |
Shane in Ellinia |
Level 25, 5,000 Vesos per trip |
Steps 1-2 or Steps 3-5 |
Pile of flowers / pile of herbs: quest item + a random outfit piece |
Forest of Patience Quest Guide
|
| Deep Forest of Patience |
Mysterious Statue in Sleepywood |
One of John's flower quests active or finished |
2, 2 or 3 steps |
Pile of flowers: violas or a random ore |
John and Shumi Jump Quests Quest Guide
|
| Line 3 Construction Site (Kerning City subway) |
The Ticket Gate at the Subway Ticketing Booth |
A ticket from Jake, 1,000 Vesos each, one per trip |
B1 and B2: 2 areas; B3: 3 areas; then the Subway Depot |
Treasure Chest: Shumi's money or a random ore |
John and Shumi Jump Quests Quest Guide
|
| The Lost Snipe's jump stands |
Nest of a Baby Bird |
Level 13, after accepting The Lost Snipe |
One climb per stand, 3 stands to choose from |
The launch board: finishes The Lost Snipe |
see below
|
| Pet-Walking Road |
Trainer Bartos in Pet-Walking Road (Henesys) |
A pet out |
One course |
Trainer Frod: +2 closeness for every pet out |
Pet-Walking Road Quest Guide
|
| Ludibrium Pet Walkway |
Weaver in Ludibrium Pet Walkway |
A pet out |
One course |
Neru: +4 closeness for every pet out |
Pet-Walking Road Quest Guide
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| Witch Tower |
Fairytale Crackers at the Witch Tower Entrance |
No level limit; Easy, Normal or Hard |
Two floors, then the reward room |
Candy-key bonus EXP; the Witch's Treasure Chest (Normal and Hard) |
Witch Tower Quest Guide
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How the rewards work
- Each climb pays once. The pile or chest pays and immediately sends you back out; to be paid again you must climb up again. Clicking it a second time on the same climb pays nothing and sends you out.
- While the matching quest is active, the top gives that quest's item. Otherwise it gives one random prize from the tables below, each prize equally likely unless a chance is listed.
- Full inventory: nothing is paid, the climb is not used up, and you stay at the top so you can make room and click again. The Deep Forest piles say "Check for a available slot on your ETC inventory." The subway chests say "Your inventory is full. Please remove an item from your ETC inventory."
★
Different from the original game A full inventory never costs you a reward: the pile or chest simply waits until you have room, even in the subway, where the original game had no such check.
Forest of Patience (Ellinia)
Shane sends you in for 5,000 Vesos per trip (level 25 or higher), and one trip pays one pile. The pile of flowers at Step 2 gives Pink Anthurium for Sabitrama and the Diet Medicine, and the pile of herbs at Step 5 gives Double-Rooted Red Ginseng for Sabitrama's Anti-Aging Medicine. Unlike the other courses, a pile here gives the quest item and a prize every time, and the prize depends on your character's gender; for the prize odds, see Forest of Patience Quest Guide.
Deep Forest of Patience (Sleepywood)
- Talk to the Mysterious Statue in Sleepywood. It offers one zone for each of John's flower quests you have active or have already finished, so you can climb again after the quest is done. With none, it offers nothing.
- The Crumbling Statue in each step takes you back out.
- The violas come all at once, and only while you hold fewer than the quest needs; once you hold enough, the pile gives an ore instead. You land back in Sleepywood after the payout.
Kerning City subway (Line 3 Construction Site)
- Buy a ticket from Jake at the Subway Ticketing Booth: Ticket to Construction Site B1, B2 or B3, 1,000 Vesos each. Give it to The Ticket Gate; the ticket is used up, so each climb needs a new one. No quest is needed to enter.
| Site |
Quest (Shumi) |
Top |
While the quest is active |
Otherwise (one of, equal chance)
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| B1 |
Shumi's Lost Coin (level 20) |
B1 Subway Depot |
1 Shumi's Coin |
1 Garnet Ore, Amethyst Ore, AquaMarine Ore, Emerald Ore or Opal Ore (20% each)
|
| B2 |
Shumi's Lost Bundle of Money (level 30) |
B2 Subway Depot |
1 Shumi's Roll of Cash |
1 Sapphire Ore, Topaz Ore, Diamond Ore, Black Crystal Ore or Bronze Ore (20% each)
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| B3 |
Shumi's Lost Sack of Money (level 40) |
B3 Subway Depot |
1 Shumi's Sack of Cash |
1 Steel Ore, Mithril Ore, Adamantium Ore, Silver Ore, Orihalcon Ore, Gold Ore or Lidium Ore (1 in 7 each)
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- After the chest pays you are back at the Subway Ticketing Booth.
The Lost Snipe's jump stands
- Reach the Nest of a Baby Bird: ask Gaga in a town ("Send me to the baby bird's nest.", level 13), or use the Dimensional Mirror.
- Talk to The Lost Snipe and accept The Lost Snipe (level 13).
- Talk to her again and choose "Will you help a lost Longbill Bird?", then pick a stand: Thornbush Leading to Jump Stand, Playground of Lupin Leading to Jump Stand or Jumping Board Leading to Jump Stand.
- On the stand, talk to the Lost Snipe waiting there. She gives you one A Lost Snipe (only if you are not already carrying one) and lifts you to the start of the climb.
- Climb to the launch board at the top and drop the snipe in front of it. You get the message "You helped the Snipe get up the branch. He should now be able to jump and take off. But why do you feel so uneasy..." and land on Under the High Branch.
- Go back to the Lost Snipe in the nest to finish the quest for a Chicky Face Decoration. The Lost Snipe on Under the High Branch takes you back to the nest.
- Entering a stand or Under the High Branch takes away any snipe you are carrying, so you always get a fresh one on the stand.
- After the quest is finished the stands stay open, but a second climb pays nothing.
Pet courses
Trainer Bartos (Pet-Walking Road, Henesys) and Weaver (Ludibrium Pet Walkway) hand you a letter (Bartos' Letter / Weaver's Letter) if you agree to train your pet. Climb the course with your pet and give the letter to Trainer Frod / Neru at the top: every pet you have out gains 2 closeness (Frod) or 4 closeness (Neru). With no pet out, the NPC at the top refuses and you keep the letter. You get a letter only while you are not already carrying one. Details: Pet-Walking Road Quest Guide.
Witch Tower
- Way in: Dimensional Mirror to Fairytale Land Entrance, then Fairytale Crackers ("(Secretly) Head over to Witch Tower"). At the Witch Tower Entrance he offers Easy, Normal or Hard. No level limit on any of them.
- Each difficulty has a 1st floor (a climb), a 2nd floor (a run across) and the reward room on the 3rd floor.
- Clock: 3 minutes on Easy and Normal, 9 minutes 20 seconds on Hard; the reward room gives a fresh 3 minutes. When time runs out you are sent back to the Entrance.
- Up to 10 candy keys per run ("Acquired key 1." ...). Each key you carry into the reward room is worth bonus EXP equal to 0.2% of the EXP you need for your next level (10 keys = 2% of a level).
- The daily quests (Pink Bean Hat from the Witch's Treasure Chest, Pink Bean Suit from the broomsticks): see Witch Tower Quest Guide. The chest is only in the Normal and Hard reward rooms.
Other climbs
Tips
- Make room in your Etc tab before you climb; ores and quest items go there.
- John's and Shumi's quests need the item from the top, so accept the quest before you climb, or the top gives an ore instead.
See also