Lord Pirate
LevelLv 60
HP420,000
MP300
EXP7,200
Defence
Weapon def670
Magic def455
Combat
Accuracy140
Avoidability22
Touch damage250
Speed-40
ResistsFire, Ice, Lightning, Poison, Holy
Info
TypeBoss
Monster BookLord Pirate Card
ID9300119

Lord Pirate is a level 60 boss monster.

This is a different monster from the main Lord Pirate.
A longtime pirate captain who's dominated the oceans of Ossyria over a long period of time. Known for its uncontested domination of the Ossyria oceans, Lord Pirate has taunted numerous people and has collected countless loads of treasures over the years, but ended up in stormy waters after following a map that was discovered in some desert island. Lord Pirate has been injured since then and has been stuck near Herb Town. Despite the injury, Lord Pirate lost nothing of its vicious character. In fact, it has been using Herb Town as its strategic base to invade the nearby Kingdom of Bellflower, holding them captive as slaves. Guon, an old yet loyal subject, is currently recruiting adventurers to rescue the prince Bellflower Root, Wu Yang.— Monster Book

Drops

Item Rate Quantity Notes
Dark Token 100% 1 Event
Elixir 100% 1
Mana Elixir 100% 1
Reindeer Milk 100% 1
Sunset Dew 100% 1
White Potion 20% 1
Sunrise Dew 20% 1
Piece of the Pirate Map 20% 1 Quest item Pirate's Map
Lord Pirate's Key to Chest 4% 1
Lord Pirate's Travel Diary 4% 1 Quest item Captain Lord Pirate
Lord Pirate's Treasures 4% 1 Quest item Captain Lord Pirate
Lord Pirate Card 2.4% 1
Scroll for Helmet for DEF 0.30% 1
Scroll for Helmet for DEF 0.30% 1
Scroll for Topwear for DEF 0.30% 1
Scroll for Overall Armor for DEX 0.30% 1
Scroll for Overall Armor for DEF 0.30% 1
Scroll for Bottomwear for DEF 0.30% 1
Scroll for Gloves for DEX 0.30% 1
Scroll for Cape for MP 0.30% 1
Scroll for One-Handed Axe for ATT 0.30% 1
Scroll for One-Handed BW for ATT 0.30% 1
Scroll for Two-handed Axe for ATT 0.30% 1
Scroll for Two-handed BW for ATT 0.30% 1

It also drops 801–1,198 Vesos (40% chance).

Accuracy needed

How much accuracy you need to hit it. Weapon attacks use the ACC in your Stat window. Spells use your magic accuracy: INT divided by 10 plus LUK divided by 10, each rounded down. Being below the monster's level raises both.

Your level Weapon: starts hitting Weapon: always hits Magic: always hits
60 or higher 41 81 23
55 (5 below) 49 97 28
50 (10 below) 56 112 33
45 (15 below) 64 128 38
40 (20 below) 72 143 43

Skills

Skill Kind MP Cooldown
Defense up Buff 5 40s
Summon Calls monsters 0 10s
Summon Calls monsters 0 7s