Pirate Party Quest

At a glance
Level55 to 100
Party3 to 6 players
StartGuon on Over the Pirate Ship, Herb Town
Time limitA fresh clock for every stage: 4 minutes for stage 1, 6 minutes each for stages 2 to 5, 8 minutes for the boss
RunsOne party at a time per channel
Daily limitNone
Rewards28,000, 35,000 or 42,000 EXP for every member (set by how many chests were opened), an Event Completion Coin, chest and boss loot
Weekly rotationYes, see Weekly Open Party Quest

Pirate Party Quest is Herb Town's party quest for characters of level 55 to 100. The game calls it Pirate Ship: Guon, waiting at the gangway, begs for a party of three to six to storm the ship of the pirate captain Lord Pirate, who has kidnapped his son. The prisoner you free at the end is Wu Yang. The route runs through a courtyard of jars and bellflowers, a hunt for rank marks, two decks, a hall of sealed doors and finally the captain's cabin. Two optional treasure chests on the decks make the boss tougher and the final EXP bigger.

Before you go

  • Level. Every member must be level 55 to 100. A Super Beginner with the Head Start skill has both ends of that range moved by 5 levels per skill point: the minimum goes down and the maximum goes up.
  • Party. Three to six players, standing on the entrance map with the leader among them. See Party for how to form one.
  • Where. Over the Pirate Ship. In Herb Town, go through the Old Swamp to Red-Nose Pirate Den 1; the entrance is reached from there.
  • Bring. Free slots in the ETC and EQUIP tabs (for the coin and the hat) and, if you want the chests, one Lord Pirate's Key to Chest for each chest you mean to open. Keys are never found inside the ship before the boss: they drop from Lord Pirate himself, so you collect them in earlier runs and carry them in. Unlike the marks and Old Metal Keys, they are not taken from you when a run ends.

Starting the run

  1. The party leader talks to Guon and chooses Party Quest: Pirate Ship (the entry sits beside his quests when he offers any), then I want to participate in the party quest.
  2. The game counts the party members standing on the map with the leader. The leader needs 3 to 6 of them and must be inside the level range. If that holds, the leader walks straight into stage 1.
  3. Every other member now talks to Guon and chooses the same option. Nobody is counted again, but each member still has to be inside the level range.

The stage 1 clock starts when the first member arrives, so the rest of the party should follow at once.

★
Different from the original game In the original game the leader moves the whole party in at once. Here each member walks in through Guon after the leader, one at a time.

If something is wrong, Guon answers:

Situation What Guon says
You are not in a party "You can participate in the party quest only if you are in a party."
A member who is not the leader tries to start it "Your party leader must talk to me to start this party quest."
Fewer than 3 or more than 6 members on the map, or a level outside 55 to 100 "You cannot start this party quest yet, because either your party is not in the range size, some of your party members are not eligible to attempt it or they are not in this map."
Another party is inside "Another party has already entered the Party Quest in this channel. Please try another channel, or wait for the current party to finish."

When another party is inside, your party also takes a place in a waiting line of up to ten parties. The game tells you your place ("Your party is currently on the 2nd place on the waiting queue.") and, when the ship is free and your party is first in line, "It is your party's turn now. Please enter within 60 seconds." You keep your place only while you stay on the entrance map.

Rules

  • Clocks. The first clock is 4 minutes. It restarts when the first member steps onto each later stage: 6 minutes for stage 2, 6 for the first deck (and its side rooms), 6 for the second deck, 6 for the seals, then 8 for the boss. All members share one deadline. When it runs out the game says "Time's up!" and everyone is sent to Pirate Ship On its Way Out, where Guon takes you back to the entrance. The ship is then free for the next party.
  • One party at a time. Only one party can be inside per channel. A party that has finished or walked out may keep the ship marked as taken for up to about five minutes, until the game notices that nobody is inside any more.
  • Run items. The Old Metal Key and the three rank marks (stage 2) disappear from your bag as soon as you leave the ship, however you leave.
  • Defeat. If you are defeated you revive on Pirate Ship On its Way Out and your run items are gone. Talk to Guon there to go back to the entrance, then use the entry Guon's participate option again. While your party still holds the ship you are let back in at stage 1; the doors of stages your party has already cleared open as soon as the map is empty, so you catch up quickly.
  • Leaving. Guon inside the ship asks "Are you going to abandon this campaign?" of members who are not the party leader. The leader is not offered it. A member leaving does not stop the others.
  • Size is only checked at the door. The game does not count the party again after it has entered. The run carries on if members leave or fall, however few remain. Only the leader can do the leader-only steps (handing in marks, showing a chest, talking to Wu Yang), and the party is disbanded if the leader leaves it (Party), so a run without its leader cannot be finished.
  • Field rules. Mystic Door and mounts do not work on any ship map. Potions and summons do.
★
Different from the original game The original game ends a Pirate Ship run when the party falls below the minimum size. Here a run is only cut short by the clock or by everyone leaving.
i
The Pirate Party Quest joins the Weekly Open Party Quest rotation on Monday 26 October 2026. In its week the level ceiling is lifted (the minimum of 55 stays), and a character above level 100 earns 5% of a level for each clear, with up to three such clears a day.

Stage by stage

Stage 1: On the Way to the Pirate Ship

Goal: clear every monster, then use the hidden door on this map (stand in it and press Up). It answers "The portal is not opened yet." while any monster is still alive, and for the first three seconds after you arrive.

Monster Level HP EXP Count
Lord Pirate's Jar 56 4,300 322 4
Lord Pirate's Ginseng Jar 57 4,500 333 5
Lord Pirate's Bellflower 58 4,700 343 8
Lord Pirate's Ancient Bellflower 59 4,900 350 9

These do not respawn. The map also holds seven boxes that all look alike. A box takes four hits to break:

  • Five are monster boxes. Each lets out 3 Lord Pirate's Ginseng Jars and 5 Lord Pirate's Bellflowers, which you then have to kill too.
  • Two are supply boxes. Each throws out thirteen small piles of Vesos, one Ginseng Concentrate (400 HP and MP) and one Bellflower Concentrate (200 HP and MP).

Which box is which, and where each stands, is shuffled for every run, but every member sees the same layout.

!
Warning Supply boxes and chests drop their loot only for the member who breaks them (the last hit) or whose game opens the chest first. The others do not see it, so agree beforehand who breaks which box.
✦
Tip Breaking boxes is a gamble: five of the seven add monsters. If the 4 minute clock is tight, leave them alone; the stage only needs the 26 monsters above to be dead.

There is no EXP award for clearing a stage here. All the party EXP is paid at the end.

Stage 2: Through the Head of the Ship!

Goal: collect 20 of each rank mark and hand them to Guon, in this order.

  1. 20 Mark of the Rookie Pirate
  2. 20 Mark of the Rising Pirate
  3. 20 Mark of the Veteran Pirate
Monster Level HP EXP Drops
Lord Pirate's Enraged Mr. Alli 58 2,700 238 Mark of the Rookie Pirate, 20%
Lord Pirate's Enraged Kru 59 2,820 245 Mark of the Rising Pirate, 20%
Lord Pirate's Enraged Captain 60 2,940 252 Mark of the Veteran Pirate, 20%

Only the kind of monster that matches the mark Guon currently wants is on the map. Every 10 seconds the map refills with that kind (up to 31 Mr. Allis, or 33 Krus or Captains, at a time). When the leader hands in 20 marks, Guon takes them, the map is wiped clean (no EXP, no drops) and the next kind starts arriving at the next refill. After the third hand-in Guon says "Excellent! Now let us go." and the door opens.

  • Only the party leader can hand marks in, so every mark has to end up in the leader's bag. Other members pick them up and drop or trade them to the leader.
  • Marks are ordinary drops: the player who did the most damage owns them for 15 seconds (see Party).
  • Guon's lines call the marks "Medals"; the items are the three marks above.
★
Different from the original game MapleVerse doubles the drop chance of etc items. The marks are 10% in the original game and 20% here, so a hand-in takes about 100 kills of one kind.

Stage 3: Through the Deck I

Goal: clear the deck, then use the hidden door at the far right end. Two side rooms hold the first chest and an optional extra hunting ground.

The deck. Ten Lord Pirate's Kru (Level 60, 7,800 HP, 156 EXP) and ten Lord Pirate's Captain (Level 62, 8,700 HP, 165 EXP) wait on the decks, five to a spot. Eight boxes that look alike stand around them: six crew boxes, each of which lets out another 6 Krus and 6 Captains, and two supply boxes as in stage 1. Their places are shuffled for the run. Krus and Captains drop nothing of their own.

The bellflower room (The Area of 100yrOld Bellflower I, through the ordinary portal on the left side of the deck). It holds Lord Pirate's 100yrOld Bellflower (Level 59, 4,100 HP, 350 EXP) and Lord Pirate's 100yrOld Ancient Bellflower (Level 60, 4,300 HP, 364 EXP), roughly 70 in all. When the room is empty the leader talks to Guon, who reveals Lord Pirate's chest. To open it, drop one Lord Pirate's Key to Chest next to the chest; it takes the key about five seconds later and throws out its treasure (see Rewards).

The servants' room (Lord Pirate's Servant I, through a hidden door further right on the deck). The first member to walk in fills it with Lord Pirate's Devoted Kru (Level 62, 22,800 HP, 1,096 EXP) and Lord Pirate's Devoted Captain (Level 64, 28,200 HP, 1,323 EXP), 17 in all. They drop a Ginseng Concentrate or a Bellflower Concentrate 10% of the time each. Nothing in the ship requires clearing this room; it is only for EXP and potions.

  • The chest has to be revealed first. Before the leader talks to Guon in the cleared room, a key dropped there does nothing.
  • Drop exactly one key. The chest only accepts a single-item drop, and anyone's drop counts, not only the leader's.
  • An opened chest is counted for the whole party: one chest means the Angry Lord Pirate in the last room, two chests the Enraged Lord Pirate.
  • A second key dropped at an already-open chest does nothing.

Stage 4: Through the Deck II

The second deck is laid out like the first, with the side rooms at opposite ends (the bellflower room is now through the portal on the right side of the deck and the servants' room through the hidden door on the left). It has the same boxes, Krus and Captains, a second bellflower room (The Area of 100yrOld Bellflower II, with the second chest) and a second servants' room (Lord Pirate's Servant II, 21 Devoted Krus and Captains). Clear the deck and use the hidden door at the far right.

Stage 5: Eliminate Pirates!

Goal: seal the four sources of the ship's power with Old Metal Keys, clear the room, then use the hidden door.

Monster Level HP EXP At the start
Lord Pirate's Furious Mr. Alli 59 8,820 630 8
Lord Pirate's Furious Kru 60 9,360 655 8
Lord Pirate's Furious Captain 62 10,440 693 10
Lord Pirate's Enraged Ginseng Jar 59 9,500 368 9

Each of these drops an Old Metal Key 16% of the time (8% before the etc-item doubling described under stage 2). Four seals stand on the platforms. Drop a single Old Metal Key beside a seal and it is sealed about five seconds later. Some of the monsters come back every 10 seconds, but the places around a seal stop producing monsters once that seal is set, so the flow thins out with every seal. When all four seals are set and nothing is left alive, the door opens.

!
Warning The four keys are used up one per seal, and any spare key is lost when the run ends. The stage is on a 6 minute clock; do not farm extra keys.

Stage 6: The Captain's Dignity

Goal: defeat Lord Pirate, then have the party leader talk to Wu Yang.

The boss form depends on how many chests the party opened:

Chests opened Boss Level HP EXP when killed Party EXP at the end
0 Lord Pirate 60 420,000 7,200 28,000
1 Angry Lord Pirate 63 480,000 8,800 35,000
2 Enraged Lord Pirate 68 540,000 12,000 42,000

The boss appears when the first member enters the room, and it is the same boss for everyone. When it falls, a notice announces that Wu Yang is free and he stands where the boss stood. Only the party leader's talk with Wu Yang finishes the quest (other members are told to let the leader talk to him first). That talk stops the clock, pays every member the party EXP above and sends everyone to Wu Yang Giving Thanks.

✦
Tip Only the plain Lord Pirate has a rich loot table (see Rewards). Opening chests trades that for more EXP.

Wu Yang Giving Thanks (reward room)

There is no clock here. Wu Yang offers two choices:

  • Get me out of here. He gives you one Event Completion Coin and sends you back to the entrance. You need a free ETC slot, or he asks you to make room.
  • Give me Pirate Hat. Trades 20 Event Completion Coins for a Lord Pirate's Hat (level 70). If you already carry that hat, he trades it plus 20 coins for a Lord Pirate's Hat (level 80). With the level 80 hat in your bag he has nothing finer to give: he answers "I'm afraid I have no finer hat than that one to give you." You also need a free slot in the EQUIP tab.

Agent C also stands in this room; he takes the Intelligence Documents collected for his quests.

Rewards

Party EXP

Every member who is on a ship map when the leader finishes the quest receives the same amount, once:

Chests opened EXP for each member
0 28,000
1 35,000
2 42,000

A member who has already left the ship, or who is in town, gets nothing. Every monster also pays its normal EXP, and the boss pays EXP by damage dealt (see Party).

Chest treasure

Each opened chest throws out one pile of Vesos, 4 each of Silver Ore, Orihalcon Ore, Gold Ore, Lidium Ore, Diamond Ore and Black Crystal Ore (24 ores in all), one Chocolate, and each of Salad, Fried Chicken, Pizza, Hamburger, Orange Juice and Grape Juice with a 1 in 3 chance. It lands on the floor in front of the chest, for the member whose game opened it (see the warning under stage 1).

Boss loot

Item Lord Pirate (no chest opened) Angry or Enraged Lord Pirate
Elixir, Mana Elixir, Reindeer Milk, Sunset Dew 100% each not dropped
White Potion, Sunrise Dew 20% each not dropped
Twelve different scrolls (helmet, topwear, overall armor, bottomwear, gloves, cape, axe and blunt weapon scrolls) 0.3% each not dropped
Lord Pirate Card 2.4% 2.4% (1 to 4 cards)
Lord Pirate's Key to Chest 8% 8%
Dark Token 100% 100%

The key is an etc item, so its chance is doubled (4% in the original game). The same goes for the quest items below.

Quests that use Lord Pirate's drops

Tips and common mistakes

  • A door that stays shut. Every exit but the last waits for the map to be completely empty. One leftover monster in a corner, or one let out of a box, holds the door.
  • Marks go to the leader, in order. Guon only talks marks with the party leader, and asks for the Rookie, Rising and Veteran marks in that order.
  • Four keys, one per seal. Hold your Old Metal Keys until every member is in the seals room, and drop only one at a time.
  • Stacks do not work. The seals and the chests accept only a single-item drop. Dropping a stack of keys does nothing.
  • Decide about the chests. Each chest adds 7,000 EXP for every member but makes the boss tougher and swaps its rich loot for a short list. Remember that a chest's treasure appears for one member only.
  • After a defeat. Walk back through the entry Guon. Members who abandoned through Guon inside the ship come back the same way while the party still holds the ship.
  • Super Beginners. The Smuggler's Box can carry marks and Old Metal Keys from one run to the next. See Party Basics.

See also