Bowman Path: Difference between revisions
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| [[Skill:Hamstring|Hamstring]] || 30 || — || Attacks a monster's leg with a given success rate, slowing it down tremendously in the process | | [[Skill:Hamstring|Hamstring]] || 30 || — || Attacks a monster's leg with a given success rate, slowing it down tremendously in the process | ||
|- | |- | ||
| [[Skill:Concentrate|Concentrate]] || 30 || Taught by the quest [[Quest:Junior Balrog in a Different World|Junior Balrog in a Different World]] || Temporarily increases weapon attack, while simultaneously decreases skill-based MP usage. | | [[Skill:Concentrate|Concentrate]] || 30 || Taught by the quest [[Quest:Junior Balrog in a Different World|Junior Balrog in a Different World]] || Temporarily increases weapon attack, while simultaneously decreases skill-based MP usage. Lasts up to 240 seconds. | ||
|- | |- | ||
| [[Skill:Hero's Will|Hero's Will]] || 5 || — || Enables one to shrug off abnormal conditions. | | [[Skill:Hero's Will|Hero's Will]] || 5 || — || Enables one to shrug off abnormal conditions. | ||
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| [[Skill:Blind|Blind]] || 30 || — || Delivers a blinding strike that impairs a monster's vision with a certain success rate, decreasing its accuracy. | | [[Skill:Blind|Blind]] || 30 || — || Delivers a blinding strike that impairs a monster's vision with a certain success rate, decreasing its accuracy. | ||
|- | |- | ||
| [[Skill:Snipe|Snipe]] || 30 || Taught by the quest [[Quest:Junior Balrog in a Different World|Junior Balrog in a Different World]] || Delivers a lethal blow to a monster by aiming for its weak spot. | | [[Skill:Snipe|Snipe]] || 30 || Taught by the quest [[Quest:Junior Balrog in a Different World|Junior Balrog in a Different World]] || Delivers a lethal blow to a monster by aiming for its weak spot. A strong enough Snipe can pass the damage cap and hit up to 3 more times. | ||
|- | |- | ||
| [[Skill:Hero's Will|Hero's Will]] || 5 || — || Enables one to shrug off abnormal conditions. | | [[Skill:Hero's Will|Hero's Will]] || 5 || — || Enables one to shrug off abnormal conditions. | ||
|} | |} | ||
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== Skill notes == | |||
* '''Snipe''' (Marksman) normally hits for a fixed 195,000 to 199,999. If your own crossbow damage multiplied by 1,000% (critical hits included) is higher, Snipe uses that instead. Damage past the damage cap of 199,999 spills into up to 3 more hits of up to 199,999 each, so one Snipe shows at most 4 numbers, just under 800,000 in all. Anything beyond that is lost. | |||
* '''Concentrate''' (Bowmaster) keeps its usual duration: 120 seconds at levels 1 to 10, 180 seconds at level 20 and 240 seconds at level 30, with a 6-minute cooldown. | |||
* '''Buff durations.''' Every buff whose top-level duration was between 200 and 599 seconds now lasts up to 600 seconds (10 minutes), and lower levels scale the same way, so each level still lasts longer than the one before. Cooldowns are unchanged, and buffs that already lasted longer keep their time. | |||
* '''Maple Warrior''' lasts 600 seconds at level 1 and 10 seconds longer for each level after that: 690 seconds at level 10, 790 at level 20 and 900 at level 30. | |||
{{Changed|In MapleVerse, a strong Snipe can pass the damage cap, buffs that lasted 200 seconds or more last up to 10 minutes, and Maple Warrior lasts 600 seconds at level 1, rising by 10 seconds a level to 900 seconds at level 30.}} | |||
== Common problems == | == Common problems == | ||
Latest revision as of 15:30, 5 November 2026
At a glance
| First job | Level 10 from Athena Pierce in Bowman Instructional School |
|---|---|
| Main stat | DEX (25 at the first job) |
| Branches | Hunter, Crossbowman |
| Later | Ranger, Sniper; Bowmaster, Marksman |
| HP and MP per level | 22 and 15 |
Bowmans follow the route below. This page lists each tier and the skill books of the line.
Route
| Tier | Level | Guide |
|---|---|---|
| First job | 10 | Talk to Athena Pierce (Henesys). You receive Beginner Bowman's bow and 1,000 Arrow for Bow. |
| Second job | 30 | Second Job Advancement |
| Third job | 70 | Third Job Advancement; chief Rene |
| Fourth job | 120 | Fourth Job Advancement; instructor Legor |
Stats
See Stat Builds for the AUTO targets of this line.
Skills
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| The Blessing of Amazon | 16 | — | Increases accuracy. |
| Critical Shot | 20 | — | Launches a critical attack with a given success rate. |
| The Eye of Amazon | 8 | The Blessing of Amazon Lv 3 | Increases the range of attack for bows and crossbows. |
| Focus | 20 | The Blessing of Amazon Lv 3 | Focusing to temporarily increase accuracy and avoidability. |
| Arrow Blow | 20 | — | Fires an arrow with authority. |
| Double Shot | 20 | Arrow Blow Lv 1 | Fires two arrows at once to attack an enemy twice. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Bow Mastery | 20 | — | Increases the bow mastery and accuracy. |
| Final Attack : Bow | 30 | Bow Mastery Lv 3 | Strikes an another, far deadlier blow following the initial attack with a given success rate. |
| Bow Booster | 20 | Bow Mastery Lv 5 | Uses HP and MP to temporarily boost up the attacking speed of the bow. |
| Power Knock-Back | 20 | — | Increases the success rate for pushing off the monsters when swinging a bow. |
| Soul Arrow : Bow | 20 | Bow Booster Lv 5 | Temporarily allows the character to fire bow arrows without using up the arrows. |
| Arrow Bomb : Bow | 30 | — | Fires arrows with bombs attached to it. |
| Covering Fire | 1 | — | Leap back and up out of harm's way, covering your retreat. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Crossbow Mastery | 20 | — | Increases the crossbow mastery and accuracy. |
| Final Attack : Crossbow | 30 | Crossbow Mastery Lv 3 | Strikes an another, far deadlier blow following the initial attack with a given success rate. |
| Crossbow Booster | 20 | Crossbow Mastery Lv 5 | Uses HP and MP to temporarily boost up the attacking speed of the crossbow. |
| Power Knock-Back | 20 | — | Increases the success rate for pushing off the monsters when swinging a crossbow. |
| Soul Arrow : Crossbow | 20 | Crossbow Booster Lv 5 | Temporarily allows the character to fire crossbow arrows without using up the arrows. |
| Iron Arrow : Crossbow | 30 | — | Attacks up to 6 monsters at once with a powerful arrow, which penetrates through them. |
| Covering Fire | 1 | — | Leap back and up out of harm's way, covering your retreat. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Thrust | 20 | — | Boosts up the moving speed. |
| Mortal Blow | 20 | — | Enables to shoot monsters within a very close range with a given success rate. |
| Puppet | 20 | — | Temporarily summons a puppet, which takes all the attacks from the monsters instead. |
| Inferno | 30 | — | Uses fire-based arrows to attack up to 6 monsters at once. |
| Arrow Rain | 30 | Mortal Blow Lv 5 | Fires a number of arrows into the sky, attacking upto 6 monsters at once on its way down. |
| Silver Hawk | 30 | Puppet Lv 5 | Summons a silver hawk. |
| Strafe | 30 | — | Fires 4 arrows at an enemy. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Thrust | 20 | — | Boosts up the moving speed. |
| Mortal Blow | 20 | — | For a certain rate, allows you to fire crossbow arrows even at a very close range. |
| Puppet | 20 | — | Summons a puppet (your other self) for a certain amount of time. |
| Blizzard | 30 | — | Uses ice-based arrows to attack up to 6 monsters at once. |
| Arrow Eruption | 30 | Mortal Blow Lv 5 | Attacks up to 6 monsters simultaneously by shooting multiple arrows. |
| Golden Eagle | 30 | Puppet Lv 5 | Summons a golden eagle. |
| Strafe | 30 | — | Fires 4 arrows at an enemy. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Bow Expert | 30 | Bow Mastery Lv 20 | Increases the bow mastery as well as weapon attack. |
| Maple Warrior | 30 | — | Increase all players' stats within a party by certain percentage |
| Sharp Eyes | 30 | — | Grants party members the ability to locate enemy weaknesses, and in turn inflict more damage by exploiting them. |
| Dragon's Breath | 30 | — | Drawing upon the spirit of the dragon, fires a powerful arrow of tremendous force that will knock back the target a long distance. |
| Hurricane | 30 | Taught by the quest The Bowman's Inner Eye | Fires away arrows at a tremendous speed, as chaotic as a nasty rainstorm. |
| Phoenix | 30 | Silver Hawk Lv 15 | Temporarily summons the Phoenix, who is a fire-based ally. |
| Hamstring | 30 | — | Attacks a monster's leg with a given success rate, slowing it down tremendously in the process |
| Concentrate | 30 | Taught by the quest Junior Balrog in a Different World | Temporarily increases weapon attack, while simultaneously decreases skill-based MP usage. Lasts up to 240 seconds. |
| Hero's Will | 5 | — | Enables one to shrug off abnormal conditions. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Marksman Boost | 30 | Crossbow Mastery Lv 20 | Increases the crossbow mastery as well as weapon attack. |
| Maple Warrior | 30 | — | Increase all players' stats within a party by certain percentage |
| Piercing Arrow | 30 | Taught by the quest The Bowman's Inner Eye | Fires a special arrow that penetrates through monsters. |
| Sharp Eyes | 30 | — | Grants party members the ability to locate enemy weaknesses, and in turn inflict more damage by exploiting them. |
| Dragon's Breath | 30 | — | Drawing upon the spirit of the dragon, fires a powerful arrow of tremendous force that will knock back the target a long distance. |
| Frostprey | 30 | Golden Eagle Lv 15 | Temporarily summons the Frostprey, an ice-based hawk. |
| Blind | 30 | — | Delivers a blinding strike that impairs a monster's vision with a certain success rate, decreasing its accuracy. |
| Snipe | 30 | Taught by the quest Junior Balrog in a Different World | Delivers a lethal blow to a monster by aiming for its weak spot. A strong enough Snipe can pass the damage cap and hit up to 3 more times. |
| Hero's Will | 5 | — | Enables one to shrug off abnormal conditions. |
Skill notes
- Snipe (Marksman) normally hits for a fixed 195,000 to 199,999. If your own crossbow damage multiplied by 1,000% (critical hits included) is higher, Snipe uses that instead. Damage past the damage cap of 199,999 spills into up to 3 more hits of up to 199,999 each, so one Snipe shows at most 4 numbers, just under 800,000 in all. Anything beyond that is lost.
- Concentrate (Bowmaster) keeps its usual duration: 120 seconds at levels 1 to 10, 180 seconds at level 20 and 240 seconds at level 30, with a 6-minute cooldown.
- Buff durations. Every buff whose top-level duration was between 200 and 599 seconds now lasts up to 600 seconds (10 minutes), and lower levels scale the same way, so each level still lasts longer than the one before. Cooldowns are unchanged, and buffs that already lasted longer keep their time.
- Maple Warrior lasts 600 seconds at level 1 and 10 seconds longer for each level after that: 690 seconds at level 10, 790 at level 20 and 900 at level 30.
Different from the original game In MapleVerse, a strong Snipe can pass the damage cap, buffs that lasted 200 seconds or more last up to 10 minutes, and Maple Warrior lasts 600 seconds at level 1, rising by 10 seconds a level to 900 seconds at level 30.
Common problems
- The master only talks about advancement. The advancement is the row Talk about my training; quests come first in the menu.






