Class:Night Walker (cygnus): Difference between revisions

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{{DISPLAYTITLE:Night Walker}}{{#metadesc:Night Walker (1st job): requirements and skills.}}
{{DISPLAYTITLE:Night Walker}}{{#metadesc:Night Walker (1st job): how to advance, weapons, main stat and every skill with its max level.}}
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<div class="mv-infobox-title">Night Walker</div>
<div class="mv-infobox-title">Night Walker</div>
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<tr><th>Required level</th><td>10</td></tr>
<tr><th>Required level</th><td>10</td></tr>
<tr><th>Main stat</th><td>LUK</td></tr>
<tr><th>Main stat</th><td>LUK</td></tr>
<tr><th>Weapons</th><td>Claw, Dagger</td></tr>
<tr><th>Instructor</th><td>[[NPC:Eckhart (Ereve)|Eckhart]]</td></tr>
<tr><th>HP per level</th><td>+22</td></tr>
<tr><th>MP per level</th><td>+15</td></tr>
<tr><th>SP per level</th><td>3</td></tr>
<tr><th>Previous job</th><td>[[Class:Beginner|Beginner]]</td></tr>
<tr><th>Previous job</th><td>[[Class:Beginner|Beginner]]</td></tr>
<tr><th>Next jobs</th><td>[[Class:Night Walker (nightwalker2)|Night Walker]]</td></tr>
<tr><th>Next jobs</th><td>[[Class:Night Walker (nightwalker2)|Night Walker]]</td></tr>
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'''Night Walker''' is a 1st job in the Thief line.
'''Night Walker''' is a 1st job in the Thief line, open from level 10. It fights with: Claw, Dagger.
 
== How to advance ==
# Reach level 10 as a [[Class:Beginner|Beginner]].
# Talk to [[NPC:Eckhart (Ereve)|Eckhart]] in [[Map:Ereve|Ereve]]: Talk about my training.
See [[Job Advancement]] for every job.


== Skills ==
== Skills ==
* [[Skill:Nimble Body (Night Walker)|Nimble Body]]
{| class="wikitable sortable"
* [[Skill:Keen Eyes (Night Walker)|Keen Eyes]]
! Skill !! Type !! Max level !! Requires !! Description
* [[Skill:Disorder (Night Walker)|Disorder]]
|-
* [[Skill:Dark Sight (Night Walker)|Dark Sight]]
| [[Skill:Nimble Body (Night Walker)|Nimble Body]] || Passive || data-sort-value="10" | 10 ||  || Increases accuracy and avoidability.
* [[Skill:Lucky Seven (Night Walker)|Lucky Seven]]
|-
* [[Skill:Darkness|Darkness]]
| [[Skill:Keen Eyes (Night Walker)|Keen Eyes]] || Passive || data-sort-value="8" | 8 ||  || Increases the range of attack for throwing weapons such as the Throwing Stars and Knives. Required Skill : At least Level 3 on Nimble Body
|-
| [[Skill:Disorder (Night Walker)|Disorder]] || Debuff || data-sort-value="10" | 10 ||  || Temporarily decreases the enemy’s Weapon Attack and Defense, eventually disabling the monster’s attack. It cannot be used on the same monster repeatedly.
|-
| [[Skill:Dark Sight (Night Walker)|Dark Sight]] || Buff || data-sort-value="10" | 10 ||  || Uses MP to hide behind the shadows. With this skill activated, the character can neither attack nor be attacked. Required Skill : At least Level 3 on Disorder
|-
| [[Skill:Lucky Seven (Night Walker)|Lucky Seven]] || Attack || data-sort-value="20" | 20 ||  || Uses MP to throw 2 Throwing Stars and inflict damage according to the LUK stats regardless of the character's level of Claw Mastery.
|-
| [[Skill:Darkness|Darkness]] || Summon || data-sort-value="20" | 20 ||  || Summons the Guardian Fairy to attack monsters nearby.
|}


[[Category:Classes]]
[[Category:Classes]]



Latest revision as of 13:30, 3 November 2026

Night Walker
Job1st job
Required level10
Main statLUK
WeaponsClaw, Dagger
InstructorEckhart
HP per level+22
MP per level+15
SP per level3
Previous jobBeginner
Next jobsNight Walker

Night Walker is a 1st job in the Thief line, open from level 10. It fights with: Claw, Dagger.

How to advance

  1. Reach level 10 as a Beginner.
  2. Talk to Eckhart in Ereve: Talk about my training.

See Job Advancement for every job.

Skills

Skill Type Max level Requires Description
Nimble Body Passive 10 Increases accuracy and avoidability.
Keen Eyes Passive 8 Increases the range of attack for throwing weapons such as the Throwing Stars and Knives. Required Skill : At least Level 3 on Nimble Body
Disorder Debuff 10 Temporarily decreases the enemy’s Weapon Attack and Defense, eventually disabling the monster’s attack. It cannot be used on the same monster repeatedly.
Dark Sight Buff 10 Uses MP to hide behind the shadows. With this skill activated, the character can neither attack nor be attacked. Required Skill : At least Level 3 on Disorder
Lucky Seven Attack 20 Uses MP to throw 2 Throwing Stars and inflict damage according to the LUK stats regardless of the character's level of Claw Mastery.
Darkness Summon 20 Summons the Guardian Fairy to attack monsters nearby.